The nine contracts on one page, with what counts as a set, what counts as a run, and where the Ace can sit. Come back to it whenever you need it.
Quick reference
A game of Jakalooki™ runs nine rounds. Each round sets a contract — the exact combination of sets and runs you have to put down before you can play on.
| Round | Contract |
|---|---|
| 1 | 3 Sets |
| 2 | 2 Sets + 1 Run |
| 3 | 1 Set + 2 Runs |
| 4 | 3 Runs |
| 5 | 4 Sets |
| 6 | 3 Sets + 1 Run |
| 7 | 2 Sets + 2 Runs |
| 8 | 1 Set + 3 Runs |
| 9 | 4 Runs |
Three or more cards of the same rank.
Four or more cards in sequence, in the same suit.
Jokers are wild — see Jokers are wild on the How to Play page for how they work in a set or a run.
A run can start with an Ace or finish with one — never both. A run can’t turn the corner.
| A-2-3-4 | works |
| J-Q-K-A | works |
| K-A-2-3 | doesn’t |